#3 Resistance 2
In honesty, i finished this about a week or so ago. I'd got to the point where i was up until 4am pushing my way through it so i didn't have to play it anymore.
Yeah, you heard right. I pushed through to 4am just so i didn't have to play it anymore.
Ok so the good things :
- The graphics were great
- Presentation was spot on
- Story and progression through it was great
And now the bad :
- Lack of 'health' or 'shield bar' (more on that later)
- Difficulty was completely skewed (more on that later too...)
- Controls could have been better
- Invisible monsters that charge at you and kill you in one hit.
I will say, i thought i'd have more negative points about this game but all in all i think that pretty much sums it up.
To expand on the first two points, Resistance 2 operates on the Halo shield style, in that you don't have "HP" or whatever your game says it is. You take a certain amount of damage and you die, to regen that health you step out, hide, duck under cover and it comes back.
Personally i think it's great, it means you don't really worry about having to find HP and because it's a lot more limiting than having 100 HP you actually have to duck/cover/hide in the middle of battle until you're ready to go out and pewpew some more.
Problem is with Resistance 2, is that you don't have a bar showing you where you are at. Instead you have an annoying red glow coming in from the sides of the screen. And it's incredibly hard to judge to what extent you are damaged.
Onto the second point and the worst...
The character you play is part of a team of an elite army team. Sometimes you fight in pairs, sometimes in groups of 5-6 people, sometimes even more.
So why is it all the monsters act as if you are the only one there? I recall several times where friends and enemies are standing next to each other and not even knowing it. I recall times where the big bastard monsters would just run past and ignore people who were in front of them and come for me.
I even started to test the extent of it, and after dying 2-3 times on one portion i let my 3 team mates storm the room ahead and i stood out the back to stop anymore coming from behind. Only to turn around into a stream of monsters that ignored the 3 guys shooting them as they ran up the stairs and go through the backdoor, down an alley and straight for me.
How in the hell did they know i was there?
It was seriously like playing a single player game for the vast majority of it. Team mates were completely useless which destroyed the entire idea of having a team in the first place (which through cutscenes, intel and so on you actually felt like you were part of something and not some no name loser).
Jeeez, how could they get it so wrong? The first game had so much more flavour to it, so much more life and charm. Even though i hate FPS on consoles in general i went through most of it enjoying myself entirely. Rest assured, i'll be very careful picking up console FPS games for a while....